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Wednesday, September 30, 2009

The Previsualization Society


For some time now, we’ve been going on about how machinima will one day have a vital role to play in pre-visualisation, so we were really excited today to read about the launch of The Previsualization Society, based in, of course, Los Angeles.

The Previsualization Society is “a non-profit, interdisciplinary organization dedicated to the advancement of previsualization (“previs”). Founded by previs practitioners for those who produce or use previs, the Previsualization Society will build a community to maximize the current and future capabilities and contributions of the previs medium. The Previsualization Society includes members from many different disciplines and markets, just as the previs process does, and is already comprised of a number of charter members from the motion picture industry. The Previsualization Society will focus on producing and publishing information and resources to promote effective previs through key activities such as promoting standards, education, workflow development and practical knowledge exchange.”

As David Cohen noted in his article for Variety today, “though previs is now a widely accepted production process, there hasn’t been a widely accepted definition of it. Most have been content with the “I know it when I see it” approach.”  In fact the first thing the society had to agree was how to spell the word (previz or previs - anyone remember the machinima/machinema arguments?). They ended up recognising that previs is not a tool or a product but a “collaborative process that generates preliminary versions of shots or sequences, predominantly using 3D animation tools and a virtual environment.”  That’s a perfect niche for machinima to fit into. It’s not final footage, so the imperfections of machinima are more than forgivable, especially if the trade-off is high speed and low cost development.  And 3D animation in a virtual environment? That’s us!

The founders go on to note that previs shouldn’t be lumped under pre-production, production or post, as it can be used anywhere along the chain. That’s another huge leap forward in thinking. I’ve used machinima as a previs tool on the set of a live action movie. The director and editor can try out ideas, and can see rough edited footage faster than the crew can re-rig lights and dolly track. I haven’t used it in post, but I’m sure there are ways it could be useful.

With previs suddenly becoming a respected and recognised part of the film-making process, now could be the opportunity many machinimators have been waiting for to transfer their skills from the amateur to the professional arena. Not all machinima skills will be useful, of course, and those working in Second Life, iClone, and, of course, Moviestorm (not forgetting the late Antics 3D), will find themselves in a much stronger position than those working in WoW or other game engines. 

This could be one of the most important developments in machinima’s evolution from frag movies to accepted animation process.

(3) Comments | Permalink | Posted by Matt Kelland

(JavaScript must be enabled to view this email address) on 09/30 at 03:47 PM

I just had a quick stroll through the site and in my opinion it is a dissapointment to me. It is because of the requirements, you have to pay a fee in order to join the site but wait the cheapest one $25 still severely limits you of what you can do in the site. The free one basically just gives what you have here in MS BUT take out posting privileges to 95 percent of the site and take out download privileges of any kind of data. Now this for me is a HUGE let down because mostly for these kind of “non profit” organizations to prosper they need the collaboration and feedback of people like us here at MS. Too Bad.

facebook layouts on 10/10 at 10:44 PM

Hi
How do I save an animation properly on photoshop?I’ve made an animation of photshop, save it to gif. But when I tried to upload it to photobucket, it became a picture. I want it to stay as an animation. But I want to do it properly. And I want to it stay as an animation.

casino en ligne on 10/31 at 10:38 PM

Plz give me full detail about the installation.
thanks…



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