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Wednesday, July 01, 2009

Moviestorm 1.1.6 goes live!

Next time you start Moviestorm, you should see a screen that looks like this.  Go on, press that little update button, and enjoy the goodness!

Important: after you do the update, if you press Start, Moviestorm will close and you will need to restart it.  THIS IS NOT A BUG.  Close Moviestorm manually (or press Start), and then start Moviestorm again, and all should be fine.

image

Most of what’s in the update is support for the upcoming pyros, hairstyles and music packs, and there’s an improved modder’s workshop, plus a load of bug fixes.

Moviestorm 1.1.6

  • After this update has finished, you will need to restart the Launcher prior to pressing the Start button.

New features

  • The Moviestorm EULA has been updated, and a new EULA covering the user of the Modders Workshop has been added.
  • Held Props are now customisable. When your character is holding a held prop (in the Director’s View), either click on the character and select Customise Prop from the ring menu, or click on the held prop activity on the timeline, and select Customise [Name of Prop].
  • Cutting Room View: When adding audio, you may now select any of the audio within Moviestorm’s content packs, by using the Insert Audio from: Content Pack tab.
  • You can now replace a stock set you have created by saving a new stock set with the same name.
  • Modders workshop - added Wizard to retexture template-based objects.
  • Modders workshop - added Wizard to create wall, ceiling or floor materials.
  • Modders workshop (PC only) - replaced sketchup import with Import Wizard for sketchup 6. This now allows interactive resizing and correctly creates thumbnails for the newly imported props.
  • Support for upcoming content packs - morphable hairstyles and particle effects.
  • New hair colour variations.

Resolved issues

  • Tintable materials with emissive or specular textures no longer lose their emissives and speculars after being tinted, saved and reloaded.
  • Changing face expression sliders in the Advanced Mood Customiser now provides direct visual feedback if the timeline marker is after the Mood Change activity.
  • The sound system now works better, allowing multiple occurrences of the same sound playing at the same time. This was previously causing significant problems with Police Cars.
  • Looping 3D Sound on mobile objects (such as Police Cars) now works when playing from part-way through the motion.
  • Characters aiming a gun at an object below or above the normal horizontal aim should no longer stop aiming prior to firing.
  • Depth-of-field should no longer cause crashes.
  • Modders workshop - Renaming materials now works correctly.
  • Modders workshop now has a Close button.
  • Tinting objects or changing images on objects should now only affect the object being edited.
  • Only the static version of the mobile phone can be placed on set; the version which sat part way into tables can now only be used as a held prop.

Known issues

  • No more support for pre-1.1 walk activities. Movies created prior to Moviestorm version 1.1 will not work with 1.1.6. Prior to updating you might be able to convert the Movie to use the updated walk system by going to the setting tab of the Script Editor, and selecting the ‘Convert to new walks’ button.
  • Moviestorm still has memory issues, although they should no longer be triggered by using the tag cloud. See forums for details as to how to increase the memory available to Moviestorm, if you have a computer above minimum spec.
  • When running Moviestorm on an Apple Mac Mini, the program will sometimes crash while being started.
  • Targeted camera shots can produce inconsistent results when targeted at characters.
  • The undo/redo functionality does not work with character or vehicle movement commands, when one changes the curve being followed by the character or vehicle.
  • Gestures or Improvisations can stop the Handcuffing activities from starting. If you encounter problems with trying to put in a Handcuff animation, try stopping the prisoner from improvising (using change mood, or by turning off improvisation for the whole scene via the script editor > settings tab).
  • Reordering dutch tilt camera keyframes causes problems.
  • Movies rendered directly from Moviestorm will play back without sound if played through Quicktime on a Mac.

General Cars for Moviestorm 1.1.6

New features

  • Single male or single female driver option now available for each car.

Happy Holidays for Moviestorm 1.1.6

New features

  • New hair colour variations (female only).

LawAndOrder for Moviestorm 1.1.6

New features

  • New hair colour variations.

Resolved issues

  • When a male cop handcuffs a male prisoner, the characters’ lungs now correctly stay in their chests.
  • The Police Van 03 should now be usable on Mac systems.

MusicVideo01 for Moviestorm 1.1.6

New features

  • New hair colour variations.

MusicVideo02 for Moviestorm 1.1.6

New features

  • New hair colour variations.

Resolved issues

  • The Turntables no longer animate their ambient shadow when the DJ spins the records.
  • The Nightclub 02 stock set now has a working dancefloor and mirrorballs.
  • The Follow Spot should now turn off correctly at the end of its activity.

Wardrobe01 for Moviestorm 1.1.6

New features

  • New hair colour variations.

Resolved issues

  • Update to Short Sleeve Shirt and Jeans to correct a gap in the neck.

Wardrobe02 for Moviestorm 1.1.6

New features

  • New hair colour variations.

(1) Comments | Permalink | Posted by Matt Kelland

Gabriel on 06/18 at 08:43 PM

Hi, Judy. I’m thrilled to see this post. I read and re-read every word to make sure I’m tainkg it all in. I’m still wrestling with the book trailer I keep talking about, which has been a Class A #1 time hog and left me no opportunity yet to play around with MS. But I’m committed as far as trying the new platform, and I’m rushing to get through with production on this machinima so I can get started on my MS trial. The company was gracious enough to let me register and browse the forums yet start my trial period when I’m able. Now, THAT speaks volumes. I was beyond impressed by their willingness to work with me.Now the good news. . .this book trailer has forced me to learn things I might have never otherwise learned, like meshing and creating custom animations in Milkshape. These are things. . .if I’m understanding correctly. . .that will be useful in the MS community. I posted some pictures on my blog of some new items I created. I’m not spending any time testing them in the game because I don’t plan to make distributable CC for Sims 2. I hope to make it for MS, for my own use and others’. Just ask Odara how interested I’ve been in getting a machinima community back together. wink  I’ve reached the point that I’d just as soon it be MS machinima as Sims 2 or 3 machinima, and I’m excited that I might get to be part of something really cool.(Hi, Odara!)



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