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Wednesday, July 07, 2010

Milkstorm - getting animated props into Moviestorm with Milkshape 3D

We’re always looking for ways to help our users do more with Moviestorm. We’ve already got the Modders’ Workshop and Sketchup importer, and some people have been doing amazing things with that.

Now, if you fancy trying a little bit of basic 3D modelling, you can expand your capabilities still further with this handy tutorial on how to import animated props into Moviestorm from Milkshape 3D.

The tutorial teaches you how to take a 3d file (.3ds, .obj or .fbx format) in to Milkshape, adjust the textures, give it a skeleton, animate it and then export it. There is then a full description of setting up a prop in the Modders Workshop and how to get it on to set. 

You’ll learn how to get this little guy into your movies!


About Milkshape 3D (from the Chumbalum Web site)

MilkShape 3D is a low-polygon modeler, which was initially designed for Half-Life. By and by many file formats and features have been added.

MilkShape 3D has all basic operations like select, move, rotate, scale, extrude, turn edge, subdivide, just to mention a few. MilkShape 3D also allows low-level editing with the vertex and face tool. Standard and extended primitives like spheres, boxes, cylinders, etc. are available too.

MilkShape 3D is a skeletal animator. This allows to export to morph target animation like the ones in the Quake model formats or to export to skeletal animations like Half-Life, Genesis3d, Unreal, etc.

MilkShape 3D currently supports 70 different file formats! Download MilkShape 3D yourself and see how easy it is to create models!

Milkshape is one of the easiest 3D tools to get to grips with, and it’s not expensive. It’s free for 30 days, just like Moviestorm: after that, it costs $35 or €25.

We’re really looking forward to seeing what sort of things you create with this - it’s always fascinating to see Moviestorm taken in directions we weren’t expecting. 

There’s a forum thread for you to post about your experiences with Milkshape & Moviestorm, and any feedback on the tutorial would be more than welcome!

(0) Comments | Permalink | Posted by Matt Kelland



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