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Wednesday, October 28, 2009

Here come the monsters!

Just in time for Halloween, here come the monsters!

A magnificent Chris Ollis special, we present thirteen new monstrous heads for your Moviestorm characters, including werewolves, vampires, killer clowns and pumpkinheads. All of them are fully animated, and several are morphable, so you can choose just how deformed and ugly to make your character.

Priced at just £9.99 (approx $16), these make a perfect complement to our existing Halloween pack, still available at the bargain price of £4.99 (approx $8).

- Cutter - a serial killer with a slashed up face (Morphable)
- Frank - a classic green-skinned monster from Frankenstein’s lab (Morphable)
- Klown - everyone loves clowns, right? They’re so friendly-looking!
- Mouldy - a nasty case of plague has left this chap a bit lumpy (Morphable)
- Nails - 6” nails have been embedded all over this guy’s head like a pin-cushion
- Piggy - half man, half pig, all disturbing (Morphable)
- Pumpkin - a twisted Jack-o-Lantern for a head
- Squid - space alien or creature from the black lagoon?
- Tendons - another serial killer, with no skin, and a scary mask
- Vampyre - a bumpy-headed creature of the night (Morphable)
- Wolf - werewolf? Weredog? Either way he’s morphable
- Zombie 01 - a new member of the undead, with his brain showing!
- Zombie 02 - a friend for Zombie 01, with a bit more skull on show

Click here for instructions on how to find the “hidden” heads.  Note that these heads are comical exaggerated seasonal heads, and are may not integrate smoothly with other Moviestorm character costumes.


(3) Comments | Permalink | Posted by Matt Kelland

Friday, October 16, 2009

Moviestorm patch

Following the release of Moviestorm 1.1.7 on Wednesday, you guys found a number of bugs.  Most of them are the sort of thing we expected, and we’ll fix them in due course.  However, there are a few that need to be sorted out right away, so we’re putting together a patch release.  This is scheduled to be shipped next week.

Key issues being addressed:

- Running Moviestorm fullscreen causes it to flicker badly
- Weather effects distort the camera view
- Under some circumstances doors don’t work properly
- Several problems caused by user-created mods
- Some backwards compatibility issues with old movies not loading correctly
- Issues with Snow Leopard

We’re not sure exactly how much we’ll squeeze into this patch - we figured it would be best to get something out to you as soon as possible and deal with the most critical issues, rather than wait until we’ve fixed a load of them and leave you hanging for a few weeks.

In the meantime, here’s some advice when upgrading.

- Don’t run Moviestorm fullscreen.  Before upgrading, change the setting in 1.1.6, and then upgrade.  (If you’ve already hit the fullscreen problem, here’s how to get around it.)
- If you have mods installed, disable them before upgrading and check Moviestorm 1.1.7 runs OK without them, then re-enable your mods. 
- If you have 2Gb or more of memory, use this method to change the memory settings - changing the heap size in won’t work.
- If you have an Nvidia graphics card, update the drivers.
- If you’re running on Snow Leopard (Mac OSX 10.6), make sure you install the Nvidia CG toolkit before you install Moviestorm.

(0) Comments | Permalink | Posted by Matt Kelland

Wednesday, October 14, 2009

Moviestorm 1.1.7 - available now!

Moviestorm 1.1.7 is now live!  Just start up Moviestorm, and you’ll be taken through the upgrade process.

We’ve republished nearly all the content packs to make them faster to launch, so if you’ve got the Complete Moviestorm this could take a little while.  It doesn’t download the entire pack again, but you could be looking at something over 100Mb.

Moviestorm 1.1.7 brings a host of major new improvements: it launches and runs much faster than 1.1.6, and we’ve brought in a new, slicker interface, along with a load of minor changes and bug fixes. The new catalog system in the set workshop makes it much easier to find out what content you haven’t got, and the script timeline makes it straightforward to control several characters at once.

We’re sure you’ll agree that this release is a huge leap forward for Moviestorm, and we’re excited to see what you do with it over the coming months. And please, as always, give us your feedback.

If you’ve already started a movie in 1.1.6, and you’re wondering whether to upgrade to 1.1.7 right away, you should be safe.  We did encounter some minor issues in beta testing, but nothing that’s caused a movie to break, and we think we fixed all the ones we could find.  However, we can’t guarantee it 100%, so if you’ve invested the last few months of your life in making your mighty blockbuster, and you’re now only days from completion, we’d strongly advise you to take a backup! 

Full release notes are on the dev blog if you want to read them through before downloading.

Have fun!

(0) Comments | Permalink | Posted by Matt Kelland

Monday, October 12, 2009

Moviestorm 1.1.7 shipping 14 October

Moviestorm 1.1.7 will be released on October 14, 2009.  To save you furiously clicking every few minutes to see if it’s there yet, we’re aiming for the following release time:

UK: after lunch
Mainland Europe: after a nice siesta
Eastern USA: after a leisurely breakfast
Western USA: before decent people are up and about
Vanuatu: the wee hours of Thursday morning

See what’s in it.


(0) Comments | Permalink | Posted by Matt Kelland

Saturday, October 10, 2009

First Moviestorm award at the Ollies

I’m presenting the inaugural Olly for Best Moviestorm movie on the Roger & Ken show tomorrow (Sunday 11th October), in their first awards ceremony. The show runs from 2pm-7pm Eastern time (7pm-midnight UK, 11am-4pm Pacific). We’re on towards the end.

Nominees are:
- Saving Grace by Sisch
- Clockwork by IceAxe
- Café Insomniac by Hardycapo

(Yes, I do know who’s won, and no, I’m not telling!)

(0) Comments | Permalink | Posted by Matt Kelland

Friday, October 09, 2009

Moviestorm 1.1.7 - what’s in it

Moviestorm 1.1.7 is all nicely wrapped up and the launch countdown to next week has begun, so we can finally tell you what’s in it.

New features and major changes

- There’s a whole new user interface, with a new look and feel.
- Faster startup and faster asset loading, better performance all round, and better framerate for a lot of hardware combinations.
- Walk curves now include waypoints, which means you can change a character’s gait mid-walk.
- We’ve changed the asset structure and catalog functionality.  This includes a new UI for selecting and placing set objects, new UI for easy access to list of objects already in the scene.
- New Preview versions of Content Packs allow users to see set objects, props and costumes you haven’t yet bought.  If you click on an item, you can go straight to the online marketplace and buy the pack the item is in.
- Many set objects and props have new, clearer thumbnails.
- New look and improvements to the Script view, including a full timeline that shows all characters, dialog, active set objects, and camera moves & cuts.
- New functionality in Director’s View to show or hide set objects (keyframeable).  This has all sorts of uses, including special effects.
- Movies no longer need a character in the cast list in order to progress to the Director’s View, Camerawork View or Cutting Room View.  This means you can set up scenes without people in to use as establishing shots.
- The Director’s View ring menu now shows the marker colour for the active character.
- The Moviestorm End-User Licence agreement has been updated. A copy of the EULA in HTML format can also be found in the Moviestorm directory.
- Improvements to the Moviestorm Launcher:
- The Content Packs screen in the launcher now shows thumbnails, and lists packs which you haven’t yet bought. 
- Install button to install 3rd-party content packs now appears in the launcher rather than the Moviestorm settings menu.
- Modders workshop can now be started directly from the Launcher. This button will only appear when signed in as a user with a Publisher’s Licence.
- Modders Workshop has been updated to reflect new asset structure.

Resolved issues

- Moviestorm no longer crashes to desktop when an in-progress render is cancelled.
- Uploading to YouTube directly from Moviestorm is now working again.
- Moviestorm will no longer use excessive amounts of memory when switching to the Dressing Room.
- The default camera is now named Main camera rather than <<MAIN>>
- Animation blending improvements should eliminate jumps between animations.
- Cel-shading on floor textures now works correctly after saving and reloading a movie.
- Ambient shadows will no longer occasionally inherit a character’s mark colour.
- Use Prop animations will no longer display incorrectly when the character is the subject of a Look At command.
- The Create A Wall button now correctly toggles the tool on and off.
- Layering many multiple Say commands will no longer cause Moviestorm to run out of resources.
- Issuing a Point At command for a character who is already using a gun will no longer cause the character’s torso to distort.
- Playback of audio under Windows XP is now more reliable.
- Moviestorm should no longer require a force-quit under certain Mac architecture.
- Re-ordering camera keyframes which include Dutch Tilt will no longer cause Moviestorm to crash.
- Activities no longer sometimes play back in the wrong order during first playback of a scene.

Content packs

Most of the content packs have been republished to take advantage of the faster loading and updated thumbnails.

Specific updates include:

Special Effects
- Explosions no longer appears incorrectly in Camerawork View.
- Animations using the Torch prop no longer include the lighter in the wrong place.

- Reduced normals on the Paquet floor.
- Added the ambient shadow for the Family Saloon Car.

- The Female devil horns are no longer inside-out.

(0) Comments | Permalink | Posted by Matt Kelland

Monday, October 05, 2009

Zuckerman’s Moviestorm commercial

Veteran Moviestorm user Sam “Zuckerman” Midwood, who created the uFail app for iPhone, is continuing to push Moviestorm into the commercial arena. This time, he’s made an ad for a company that sells those ads you see in supermarkets. Congrats to Sam for landing this gig.

We regularly get enquiries about whether it’s OK to use Moviestorm for commercial projects, and the answer is yes, yes, YES! It’s not a game engine, so unlike most other machinima, you own your work, and you can sell it without any interference from us. We’re looking forward to seeing more of these.

(3) Comments | Permalink | Posted by Matt Kelland

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