While hundreds of thousands of polys can make things nice and smooth, as Moviestorm displays models in real-time, they can also cripple your scene as your processor gives up trying to make light bounce off so many surfaces at 30fps. So, before you convert any old thing from the Google warehouse, have a good look at its polycount and check that it is designed for realtime use and not for high res still frame rendering. There is a polygon counter in the Descriptor panel of the Modders Workshop that shows you how many polygons are contained within your objects.
As a rough guide go for the following or lower, numbers are in tri’s not quads and these are not specific to any Moviestom prop, just a guesstimate:
Maintaining a similar poly count to existing assets promotes continuity as well as a smooth running scene.
Modding Tutorials
Tutorial 1 - Importing images
Tutorial 2 - Importing Sketchup
Tutorial 3 - Scene props
Tutorial 4 - Gestures
Tutorial 5 - Held props
Tutorial 6 - Costumes
Tutorial 7 - Accessories
Tutorial 8 - Animations
Modding Assets
To complete the advanced modding tutorials you will need to download the skeleton files for your chosen 3D package, plus a suitable cal3D exporter.